Product Design (Development and Prototyping of Innovative Design) - Fundamental Level

This program explains and guides participants in using the appropriate designing software to carry out designing and product development project assigned. In addition, to ensure that the programme is theoretically and practically adequate, participants will produce the prototype of their object designed during the programme.

TARGET GROUP

Draught man / Designer / Product Development Executives or Engineers and those who are in the designing field.

OBJECTIVES

After successful completing this program, the participant will be able to:
  • Understand and applying the product design intent for creating a solid model.
  • Model the product desired outlook by using different modeling approach.
  • Design casting products such as a ratchet body by taking into consideration manufacturing aspect.
  • Learn how to validate and improve an existing product design.
  • Strengthen the consumer product design by adding ribs such as a multiple extension plug.
  • Interpret and resolve common modeling errors during detail design stage.
  • Learn to redesign an existing product design efficiently.
  • Expose to the different techniques for creating a series of product.
  • Build the final project model to demonstrate the desired mechanism.
  • Learn about basic drafting technique to represent different view of a product design.
  • Display the dimension with different tolerances setting in a 3D view for manufacturing drawings.
  • Apply different types of corner to improve the appearance of your product design.      
  • Create different type of drawing views with dimensions and annotations for documenting the solid model design intent.
  • Produce Model by using 3D Printer

TRAINING METHODOLOGY

Classroom and practical

TRAINING PROGRAM OUTLINE

Lesson 1: Introduction
  • About This Course
  • What is Solid Modeling
  • Design Intent
Lesson 2: Introduction to Sketching
  • 2D Sketching
  • Stages in the Process
  • What are We Going to Sketch?
  • Sketching
  • Sketch Entities
  • Basic Sketching
  • Rules That Govern Sketches
  • Design Intent
  • Sketch Relations
  • Dimensions
  • Sketch Fillets
  • Extrude
Lesson 3: Basic Part Modeling
  • Basic Modeling
  • Terminology
  • Choosing the Best Profile
  • Choosing the Sketch Plane
  • Details of the Part
  • Boss Feature
  • Sketching on a Planar Face
  • Using the Hole Wizard
  • Cut Feature
  • View Options
  • Filleting
  • Detailing Basics
  • Drawing Views
  • Center Marks
  • Model Dimensions
  • Changing Parameters
Lesson 4: Modeling a Casting or Forging
  • Case Study: Ratchet
  • Design Intent
  • Boss Feature with Draft
  • Symmetry in the Sketch
  • First Feature
  • Sketching Inside the Model
  • View Options
  • Keyboard Shortcuts
  • Using Model Edges in a Sketch
  • Creating Trimmed Sketch Geometry
  • Using Copy and Paste
  • Editing Features
Lesson 5: Patterning
  • Why Use Patterns?
  • Linear Pattern
  • Circular Patterns
  • Mirror Patterns
  • Using Pattern Seed Only
  • Curve Driven Patterns
  • Table and Sketch Driven Patterns
  • Using Vary Sketch
  • Pattern of a Pattern
  • Patterning Faces
  • Fill Patterns
Lesson 6: Revolved Features
  • Case Study: Handwheel
  • Design Intent
  • Revolved Features
  • Building the Rim
  • Building the Spoke
  • Edit Material
  • Mass Properties
  • COSMOSXpress
  • Using the Wizard
Lesson 7: Editing: Repairs
  • Part Editing
  • Editing Topics
  • Check Sketch for Feature
  • Information From a Model
  • Rebuilding Tools
Lesson 8: Editing: Design Changes
  • Part Editing
  • Design Changes
  • Sketch Contours
  • Adding Textures
Lesson 9: Configurations of Parts
  • Configurations
  • Using Configurations
  • Editing Parts that Have Configurations
  • Design Library
Lesson 10: Design Tables and Equations
  • Design Tables
  • Link Values
  • Equations
  • Design Tables
  • Existing Design Tables
  • Modeling Strategies for Configurations
  • More About Making Drawings
Lesson 11: Shelling and Ribs
  • Shelling and Ribs
  • Analyzing and Adding Draft
  • Other Options for Draft
  • Shelling
  • Ribs
  • Full Round Fillets
  • Thin Features
Lesson 12: Bottom-Up Assembly Modeling
  • Case Study: Universal Joint
  • Bottom-Up Assembly
  • Creating a New Assembly
  • Position of the First Component
  • FeatureManager Design Tree and Symbols
  • Adding Components
  • Using Part Configurations in Assemblies
  • Creating Copies of Instances
  • Component Hiding and Transparency
  • Component Properties
  • Sub-assemblies
  • Smart Mates
  • Inserting Sub-assemblies
Lesson 13: Using Assemblies
  • Using Assemblies
  • Analyzing the Assembly
  • Changing the Values of Dimensions
  • Using Physical Dynamics
  • Physical Simulation
  • Exploded Assemblies
  • Explode Line Sketch
  • Assembly Drawings
Lesson 14: Using DimXpert and TolAnalyst
  • DimXpert
  • Tolerances Types and Features
  • DimXpert Selections
  • Prismatic and Turned Parts
  • Setting for DimXpert
  • Auto Dimension Scheme
  • DimXpert Annotations and Drawings
  • Tol Analyst
Lesson 15: Prepare Drawing Sheets and Views
  • Set up different views of part and assembly in 3D model for later use in 2D drawings
  • Understanding of Drawing Sheet and Sheet Format
  • How to prepare a drawing templates (customize setting for drawing sheet, standards sheet format, projection type, sheet scale, font size,etc.)
  • How to customize single drawing view
Lesson 16: Annotations and Dimensioning
  • Different techniques of 2D dimensioning
  • Input Annotations (such as Centerlines and Center marks)to remark a drawing view
  • Customize different display types for drawing views
Lesson 17: Assembly Drawing Views
  • Create drawing views to show internal parts in an assembly
  • Hide and show internal components of an assembly drawing view
  • Present detail drawing views for assembly in a more effective way by using exploded view technique.
  • Indicate the motion of an assembly component in 2D drawing by showing it in different positions.
Lesson 18: Basic Interface
  • Using Tools
  • Log to the systems and Start studio Tools.
  • Arrange windows.
  • Arrange windows.
  • Customize shelves and marking menus.
  • Changing View of the model
  • Understanding the object lister
Lesson 19: Introduction to 3D
  • Beginning the model
  • Creating 3D objects
  • Build the desk lamp
  • Organize the model
  • Build the lamp shape
  • Assembling the model
Lesson 20: Introduction to Visualize and rendering.
  • Hardware shading.
  • Diagnostic shading.
Lesson 21: Prototyping
  • Produce Model by using 3D Printer.

Details

Duration 5 days
Member Fee RM 2,000
Non-Member Fee RM 2,200
PSMB Scheme SBL
SMECorp Funding -

Course Enquiry

If you would like to register or enquire about this course, please contact us

Schedule

Dates Venue
May 21 - May 25 SHRDC Shah Alam
Sep 17 - Sep 21 SHRDC Shah Alam